Black Brine’s a rotting tooth on an island of darkness, slick with salt, sin, and secrets best left buried. The mist never lifts, the gods never sleep, and no one dies clean. Power belongs to cutthroats and cults, and coin buys less than a well-placed knife. Taverns drip with blood and confession. Deals are struck in whispers, broken in screams. Out here, loyalty’s just leverage, and survival’s a sacred art. Welcome to Black Brine—hope you brought something sharp.
Played | 5 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 5 days ago |
Visibility | Public |

Size | Medium |
Type | Fiend |
CR | 4 |
XP | 1100 |
Languages | Abyssal, Common, Infernal, telepathy 60 ft. |
Armor Class | 15 |
HP Range | 24 - 108 (Avg: 66) |
Damage Vulnerabilities | None |
Damage Resistances | , , , , |
Damage Immunities | None |
Condition Immunities | None |
Charm
One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours. The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.
Claw (Fiend Form Only)
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Draining Kiss
The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness
The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.