Black Brine world illustration - Fantasy theme
Fantasy

Black Brine

P
ProdigiousMaps

Black Brine’s a rotting tooth on an island of darkness, slick with salt, sin, and secrets best left buried. The mist never lifts, the gods never sleep, and no one dies clean. Power belongs to cutthroats and cults, and coin buys less than a well-placed knife. Taverns drip with blood and confession. Deals are struck in whispers, broken in screams. Out here, loyalty’s just leverage, and survival’s a sacred art. Welcome to Black Brine—hope you brought something sharp.


Author's Note: Black Brine is a dark, character-driven D&D setting set on the cursed island of Sedna shrouded in mist and ruled by superstition, secrets, and ancient gods. Blending nautical horror, occult mystery, and intrigue, it’s a brutal sandbox where power has a price and loyalty is ever-shifting. Players take on the roles of rogues, mystics, and mercenaries fighting to survive in a world drowning under its own forgotten sins.
Played5 times
Cloned0 times
Created
16 days ago
Last Updated
4 days ago
VisibilityPublic
Broadside Tavern & Bath House
Broadside Tavern & Bath House
Point of Interest
Details
Coordinates(-9986, 9944)
Description

Once a sanctum for saints, now a sanctuary for scoundrels—the Broadside Inn serves as the west bank’s answer to Black Brine’s highborn dens. Cheap drink, hot soak, and no questions asked. Locals haunt its barstools like barnacles, sailors dock here when they’ve got coin to lose, and fugitives find the bathhouse waters oddly... forgiving. It’s where debts are drowned, grudges settle over dice, and mercs nurse bruises in geothermal pools that still bubble with holy warmth. The gangs don’t run it, but they respect it—a trucehouse of sorts, too useful to burn, too wild to claim. If you’ve got secrets or scars, the Broadside has room, ale, and a quiet place to bleed in peace. For a little while.

Appearance

The Broadside leans out over the bluff like it’s eavesdropping on the river below, terracotta roof sun-scorched and tiles chipped like old teeth. What used to be temple columns now hold up sagging balconies, draped in threadbare banners and half-forgotten prayers. Stone paths wind through overgrown gardens where goats graze beside drunkards and palm shade doesn't quite reach the edge of the cliff. From below, the river dock groans with every tide, patched and pocked, but still ferrying the hopeful and the hopeless. From above, steam curls from the old sanctum—now bathhouse—casting ghostly veils over the courtyard. Inside, the scent is sweat, salt, and spilled rum. Game tables clatter. Voices rise. Somewhere, someone is losing badly. It’s a place to disappear in plain sight, where no one asks, and everyone owes. Whether you climb the bluff or row from the dock, the Broadside waits—half refuge, half reckoning.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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