Black Brine world illustration - Fantasy theme
Fantasy

Black Brine

P
ProdigiousMaps

Black Brine’s a rotting tooth on an island of darkness, slick with salt, sin, and secrets best left buried. The mist never lifts, the gods never sleep, and no one dies clean. Power belongs to cutthroats and cults, and coin buys less than a well-placed knife. Taverns drip with blood and confession. Deals are struck in whispers, broken in screams. Out here, loyalty’s just leverage, and survival’s a sacred art. Welcome to Black Brine—hope you brought something sharp.


Author's Note: Black Brine is a dark, character-driven D&D setting set on the cursed island of Sedna shrouded in mist and ruled by superstition, secrets, and ancient gods. Blending nautical horror, occult mystery, and intrigue, it’s a brutal sandbox where power has a price and loyalty is ever-shifting. Players take on the roles of rogues, mystics, and mercenaries fighting to survive in a world drowning under its own forgotten sins.
Played5 times
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Created
16 days ago
Last Updated
4 days ago
VisibilityPublic
Temple of Sedna
Temple of Sedna
Point of Interest
Details
Coordinates(-9984, 9977)
Description

The Temple of Sedna is less a place of worship and more a pact scratched into stone and sealed with salt. Here, the desperate kneel beside the devout, offerings clutched in shaking hands—shells, teeth, blood, breath. Sedna is not a kind goddess, but in Black Brine, kindness is for fools. She gives luck to sailors, silence to the dying, and visions to those mad enough to seek them. When the tide’s out, they gather in the cavern’s maw—lowborn, smuggler, cutthroat, all equal in the wet dark. When it comes in, the temple floods, swallowing their voices whole. To the eastside faithful, she’s salvation. To the westerners, a whispering curse. But none deny her power. Not openly. In Black Brine, everyone pays the sea’s toll eventually—and this temple’s the box they drop it in.

Appearance

The stone breathes cold as you descend, slick with brine and old secrets. The hush of waves echoes through the cavern like a lullaby sung by something vast and unsympathetic. Barnacles cling to the walls. The air tastes of salt, rot, and old prayers. Pools of seawater glimmer faintly, stirred by currents that shouldn’t be there. Candles gutter on ledges, casting twitching shadows of worshipers crouched in reverence or fear—it’s hard to say which. The altar is drowned when the tide comes in. They say Sedna prefers it that way. Wants her voice to come from below, gurgling through the throat of the stone, slow and terrible. The faithful gather when the sea retreats, whispering secrets into the wet air, hoping she’s listening. Or dreading it. Hard to tell. Most who come leave quieter. Some don’t leave at all.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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