When The Light Starts Off world illustration - Dark Fantasy theme
Dark Fantasy

When The Light Starts Off

T
Thatmikail

The sky bleeds cerulean dusk; crimson grasslands glow with decay. Obsidian spires rise through a shattered sky, where Kaiju mutate scavengers. Fleshforge splice star-flesh, Voidforged wield entropy; Orc shamans carve scars to channel the Eclipse Bull’s shadow—a beast whose antlers shattered time. Luminarchs burn with prismatic flames; Vampires drink starlight to stave rot. At its core: the Purple Hunger, a void-parasite devouring sound and sanity. Survive via mutation, betrayal, or decay.


Author's Note: This is all my notes and it's my own creation to deliver with you guys: 1. RACES Core Theme: Survival through adaptation to a decaying, unstable world. Animatroniac : Clockwork beings seeking “true life” via heart-theft (ties to Fleshforge, Voidforged). Human : Ambitious but fragile, driven by desperation (key for Shattered Eclipse/Vortexcall conflicts). Elves/Ucing : Connected to unstable natural forces (e.g., fungal corruption, echolocation). Vampire/Half-Vam : Immortal but bound to light/darkness cycles (clash with Luminarchs/Obsidian Choir). Kaiju-Hybrid Races (Orc, Nailling, Beastbound) : Embody physical and magical mutations from cosmic decay. Mechanics: Mutations (e.g., random effects from Kaiju Graveyard exposure). Light/darkness immunities/resistances (e.g., Vampire vs. Voidforged). 2. CLASSES Core Theme: Power derived from chaos , sacrifice , or fusion with cosmic forces. Eclipse Weaver / Luminarch : Manipulate unstable light/prismatic energy (risk mutation). Voidforged / Spirekin : Weaponize entropy and void-energy (collapse environments). Fleshforge / Beastbound : Merge organic and celestial/mutant forms (risk losing humanity). Glovewhisper / Cogmancer : Use rhythm or gearwork magic to outmaneuver foes. Mechanics: Prismatic Collapse : Risk mutation for power. Voidsteel Anchor : Warp gravity to destabilize enemies. Temporal Reflexes : Counter time loops (Chronophagia/Prismatic Forest synergy). 3. FACTIONS Core Theme: Ideological wars over how to survive or exploit the world’s decay. Fleshforge : Seek evolution through mutation (clash with Eidolon Harvesters). Chronophagia : Rewrite history (feud with Obsidian Choir over time/sound). Obsidian Choir : Worship silence (target Luminarchs’ prismatic rituals). Eidolon Harvesters : Drain memories (oppose Fleshforge/Voidforged). Conflicts: Kaiju Graveyard : Fleshforge vs. Gianté nomads. Voidborn Chasm : Voidforged vs. Eidolon Harvesters. Eclipse Bull’s Hollow : Orc clans vs. Vampire hunters.
Played0 times
Cloned0 times
Created
12 days ago
Last Updated
12 days ago
VisibilityPublic
Deck of Illusions
UncommonGear (Wondrous Items)
Deck of Illusions
Weight0.10 lb.

Description

This box contains a set of parchment cards. A full deck has 34 cards. A deck found as treasure is usually missing 1d20 - 1 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. | Playing Card | Illusion | |---|---| | Ace of hearts | Red dragon | | King of hearts | Knight and four guards | | Queen of hearts | Succubus or incubus | | Jack of hearts | Druid | | Ten of hearts | Cloud giant | | Nine of hearts | Ettin | | Eight of hearts | Bugbear | | Two of hearts | Goblin | | Ace of diamonds | Beholder | | King of diamonds | Archmage and mage apprentice | | Queen of diamonds | Night hag | | Jack of diamonds | Assassin | | Ten of diamonds | Fire giant | | Nine of diamonds | Ogre mage | | Eight of diamonds | Gnoll | | Two of diamonds | Kobold | | Ace of spades | Lich | | King of spades | Priest and two acolytes | | Queen of spades | Medusa | | Jack of spades | Veteran | | Ten of spades | Frost giant | | Nine of spades | Troll | | Eight of spades | Hobgoblin | | Two of spades | Goblin | | Ace of clubs | Iron golem | | King of clubs | Bandit captain and three bandits | | Queen of clubs | Erinyes | | Jack of clubs | Berserker | | Ten of clubs | Hill giant | | Nine of clubs | Ogre | | Eight of clubs | Orc | | Two of clubs | Kobold | | Jokers (2) | You (the deck's owner) |

Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight0.10 lb.
Cost0.00 STARLIGHT DRACHMA
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service