When The Light Starts Off world illustration - Dark Fantasy theme
Dark Fantasy

When The Light Starts Off

T
Thatmikail

The sky bleeds cerulean dusk; crimson grasslands glow with decay. Obsidian spires rise through a shattered sky, where Kaiju mutate scavengers. Fleshforge splice star-flesh, Voidforged wield entropy; Orc shamans carve scars to channel the Eclipse Bull’s shadow—a beast whose antlers shattered time. Luminarchs burn with prismatic flames; Vampires drink starlight to stave rot. At its core: the Purple Hunger, a void-parasite devouring sound and sanity. Survive via mutation, betrayal, or decay.


Author's Note: This is all my notes and it's my own creation to deliver with you guys: 1. RACES Core Theme: Survival through adaptation to a decaying, unstable world. Animatroniac : Clockwork beings seeking “true life” via heart-theft (ties to Fleshforge, Voidforged). Human : Ambitious but fragile, driven by desperation (key for Shattered Eclipse/Vortexcall conflicts). Elves/Ucing : Connected to unstable natural forces (e.g., fungal corruption, echolocation). Vampire/Half-Vam : Immortal but bound to light/darkness cycles (clash with Luminarchs/Obsidian Choir). Kaiju-Hybrid Races (Orc, Nailling, Beastbound) : Embody physical and magical mutations from cosmic decay. Mechanics: Mutations (e.g., random effects from Kaiju Graveyard exposure). Light/darkness immunities/resistances (e.g., Vampire vs. Voidforged). 2. CLASSES Core Theme: Power derived from chaos , sacrifice , or fusion with cosmic forces. Eclipse Weaver / Luminarch : Manipulate unstable light/prismatic energy (risk mutation). Voidforged / Spirekin : Weaponize entropy and void-energy (collapse environments). Fleshforge / Beastbound : Merge organic and celestial/mutant forms (risk losing humanity). Glovewhisper / Cogmancer : Use rhythm or gearwork magic to outmaneuver foes. Mechanics: Prismatic Collapse : Risk mutation for power. Voidsteel Anchor : Warp gravity to destabilize enemies. Temporal Reflexes : Counter time loops (Chronophagia/Prismatic Forest synergy). 3. FACTIONS Core Theme: Ideological wars over how to survive or exploit the world’s decay. Fleshforge : Seek evolution through mutation (clash with Eidolon Harvesters). Chronophagia : Rewrite history (feud with Obsidian Choir over time/sound). Obsidian Choir : Worship silence (target Luminarchs’ prismatic rituals). Eidolon Harvesters : Drain memories (oppose Fleshforge/Voidforged). Conflicts: Kaiju Graveyard : Fleshforge vs. Gianté nomads. Voidborn Chasm : Voidforged vs. Eidolon Harvesters. Eclipse Bull’s Hollow : Orc clans vs. Vampire hunters.
Played0 times
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Created
13 days ago
Last Updated
13 days ago
VisibilityPublic
Drow
CR 0.25Medium Humanoid
Drow
HP Range3 - 24 (Avg: 14)
AC15
XP50
Details
SizeMedium
TypeHumanoid
CR0.25
XP50
LanguagesElvish, Undercommon
Defenses
Armor Class15
HP Range3 - 24 (Avg: 14)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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