When The Light Starts Off world illustration - Dark Fantasy theme
Dark Fantasy

When The Light Starts Off

T
Thatmikail

The sky bleeds cerulean dusk; crimson grasslands glow with decay. Obsidian spires rise through a shattered sky, where Kaiju mutate scavengers. Fleshforge splice star-flesh, Voidforged wield entropy; Orc shamans carve scars to channel the Eclipse Bull’s shadow—a beast whose antlers shattered time. Luminarchs burn with prismatic flames; Vampires drink starlight to stave rot. At its core: the Purple Hunger, a void-parasite devouring sound and sanity. Survive via mutation, betrayal, or decay.


Author's Note: This is all my notes and it's my own creation to deliver with you guys: 1. RACES Core Theme: Survival through adaptation to a decaying, unstable world. Animatroniac : Clockwork beings seeking “true life” via heart-theft (ties to Fleshforge, Voidforged). Human : Ambitious but fragile, driven by desperation (key for Shattered Eclipse/Vortexcall conflicts). Elves/Ucing : Connected to unstable natural forces (e.g., fungal corruption, echolocation). Vampire/Half-Vam : Immortal but bound to light/darkness cycles (clash with Luminarchs/Obsidian Choir). Kaiju-Hybrid Races (Orc, Nailling, Beastbound) : Embody physical and magical mutations from cosmic decay. Mechanics: Mutations (e.g., random effects from Kaiju Graveyard exposure). Light/darkness immunities/resistances (e.g., Vampire vs. Voidforged). 2. CLASSES Core Theme: Power derived from chaos , sacrifice , or fusion with cosmic forces. Eclipse Weaver / Luminarch : Manipulate unstable light/prismatic energy (risk mutation). Voidforged / Spirekin : Weaponize entropy and void-energy (collapse environments). Fleshforge / Beastbound : Merge organic and celestial/mutant forms (risk losing humanity). Glovewhisper / Cogmancer : Use rhythm or gearwork magic to outmaneuver foes. Mechanics: Prismatic Collapse : Risk mutation for power. Voidsteel Anchor : Warp gravity to destabilize enemies. Temporal Reflexes : Counter time loops (Chronophagia/Prismatic Forest synergy). 3. FACTIONS Core Theme: Ideological wars over how to survive or exploit the world’s decay. Fleshforge : Seek evolution through mutation (clash with Eidolon Harvesters). Chronophagia : Rewrite history (feud with Obsidian Choir over time/sound). Obsidian Choir : Worship silence (target Luminarchs’ prismatic rituals). Eidolon Harvesters : Drain memories (oppose Fleshforge/Voidforged). Conflicts: Kaiju Graveyard : Fleshforge vs. Gianté nomads. Voidborn Chasm : Voidforged vs. Eidolon Harvesters. Eclipse Bull’s Hollow : Orc clans vs. Vampire hunters.
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Created
12 days ago
Last Updated
12 days ago
VisibilityPublic
Blink
TransmutationLevel 3
Blink

Description

Roll a d20 at the end of each of your turns for the duration of the spell. On a roll of 11 or higher, you vanish from your current plane of existence and appear in the Ethereal Plane (the spell fails and the casting is wasted if you were already on that plane). At the start of your next turn, and when the spell ends if you are on the Ethereal Plane, you return to an unoccupied space of your choice that you can see within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen at random if more than one space is equally near). You can dismiss this spell as an action. While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in shades of gray, and you can't see anything there more than 60 feet away. You can only affect and be affected by other creatures on the Ethereal Plane. Creatures that aren't there can't perceive you or interact with you, unless they have the ability to do so.

Spell Details
Level3
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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