Dark Fantasy
The sky bleeds cerulean dusk; crimson grasslands glow with decay. Obsidian spires rise through a shattered sky, where Kaiju mutate scavengers. Fleshforge splice star-flesh, Voidforged wield entropy; Orc shamans carve scars to channel the Eclipse Bull’s shadow—a beast whose antlers shattered time. Luminarchs burn with prismatic flames; Vampires drink starlight to stave rot. At its core: the Purple Hunger, a void-parasite devouring sound and sanity. Survive via mutation, betrayal, or decay.
Author's Note: This is all my notes and it's my own creation to deliver with you guys:
1. RACES
Core Theme: Survival through adaptation to a decaying, unstable world.
Animatroniac : Clockwork beings seeking “true life” via heart-theft (ties to Fleshforge, Voidforged).
Human : Ambitious but fragile, driven by desperation (key for Shattered Eclipse/Vortexcall conflicts).
Elves/Ucing : Connected to unstable natural forces (e.g., fungal corruption, echolocation).
Vampire/Half-Vam : Immortal but bound to light/darkness cycles (clash with Luminarchs/Obsidian Choir).
Kaiju-Hybrid Races (Orc, Nailling, Beastbound) : Embody physical and magical mutations from cosmic decay.
Mechanics:
Mutations (e.g., random effects from Kaiju Graveyard exposure).
Light/darkness immunities/resistances (e.g., Vampire vs. Voidforged).
2. CLASSES
Core Theme: Power derived from chaos , sacrifice , or fusion with cosmic forces.
Eclipse Weaver / Luminarch : Manipulate unstable light/prismatic energy (risk mutation).
Voidforged / Spirekin : Weaponize entropy and void-energy (collapse environments).
Fleshforge / Beastbound : Merge organic and celestial/mutant forms (risk losing humanity).
Glovewhisper / Cogmancer : Use rhythm or gearwork magic to outmaneuver foes.
Mechanics:
Prismatic Collapse : Risk mutation for power.
Voidsteel Anchor : Warp gravity to destabilize enemies.
Temporal Reflexes : Counter time loops (Chronophagia/Prismatic Forest synergy).
3. FACTIONS
Core Theme: Ideological wars over how to survive or exploit the world’s decay.
Fleshforge : Seek evolution through mutation (clash with Eidolon Harvesters).
Chronophagia : Rewrite history (feud with Obsidian Choir over time/sound).
Obsidian Choir : Worship silence (target Luminarchs’ prismatic rituals).
Eidolon Harvesters : Drain memories (oppose Fleshforge/Voidforged).
Conflicts:
Kaiju Graveyard : Fleshforge vs. Gianté nomads.
Voidborn Chasm : Voidforged vs. Eidolon Harvesters.
Eclipse Bull’s Hollow : Orc clans vs. Vampire hunters.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Sequester
Transmutation•Level 7

Description
By means of this spell, a willing creature or an object can be hidden away, safe from detection for the duration. When you cast the spell and touch the target, it becomes invisible and can't be targeted by divination spells or perceived through scrying sensors created by divination spells. If the target is a creature, it falls into a state of suspended animation. Time ceases to flow for it, and it doesn't grow older. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.
Spell Details
Level | 7 |
Range | 1 |