Dark Fantasy
The sky bleeds cerulean dusk; crimson grasslands glow with decay. Obsidian spires rise through a shattered sky, where Kaiju mutate scavengers. Fleshforge splice star-flesh, Voidforged wield entropy; Orc shamans carve scars to channel the Eclipse Bull’s shadow—a beast whose antlers shattered time. Luminarchs burn with prismatic flames; Vampires drink starlight to stave rot. At its core: the Purple Hunger, a void-parasite devouring sound and sanity. Survive via mutation, betrayal, or decay.
Author's Note: This is all my notes and it's my own creation to deliver with you guys:
1. RACES
Core Theme: Survival through adaptation to a decaying, unstable world.
Animatroniac : Clockwork beings seeking “true life” via heart-theft (ties to Fleshforge, Voidforged).
Human : Ambitious but fragile, driven by desperation (key for Shattered Eclipse/Vortexcall conflicts).
Elves/Ucing : Connected to unstable natural forces (e.g., fungal corruption, echolocation).
Vampire/Half-Vam : Immortal but bound to light/darkness cycles (clash with Luminarchs/Obsidian Choir).
Kaiju-Hybrid Races (Orc, Nailling, Beastbound) : Embody physical and magical mutations from cosmic decay.
Mechanics:
Mutations (e.g., random effects from Kaiju Graveyard exposure).
Light/darkness immunities/resistances (e.g., Vampire vs. Voidforged).
2. CLASSES
Core Theme: Power derived from chaos , sacrifice , or fusion with cosmic forces.
Eclipse Weaver / Luminarch : Manipulate unstable light/prismatic energy (risk mutation).
Voidforged / Spirekin : Weaponize entropy and void-energy (collapse environments).
Fleshforge / Beastbound : Merge organic and celestial/mutant forms (risk losing humanity).
Glovewhisper / Cogmancer : Use rhythm or gearwork magic to outmaneuver foes.
Mechanics:
Prismatic Collapse : Risk mutation for power.
Voidsteel Anchor : Warp gravity to destabilize enemies.
Temporal Reflexes : Counter time loops (Chronophagia/Prismatic Forest synergy).
3. FACTIONS
Core Theme: Ideological wars over how to survive or exploit the world’s decay.
Fleshforge : Seek evolution through mutation (clash with Eidolon Harvesters).
Chronophagia : Rewrite history (feud with Obsidian Choir over time/sound).
Obsidian Choir : Worship silence (target Luminarchs’ prismatic rituals).
Eidolon Harvesters : Drain memories (oppose Fleshforge/Voidforged).
Conflicts:
Kaiju Graveyard : Fleshforge vs. Gianté nomads.
Voidborn Chasm : Voidforged vs. Eidolon Harvesters.
Eclipse Bull’s Hollow : Orc clans vs. Vampire hunters.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Sleet Storm
Conjuration•Level 3

Description
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a dexterity saving throw. On a failed save, it falls prone. If a creature is concentrating in the spell's area, the creature must make a successful constitution saving throw against your spell save DC or lose concentration.
Spell Details
Level | 3 |
Range | 150 |