Dark Fantasy
The sky bleeds cerulean dusk; crimson grasslands glow with decay. Obsidian spires rise through a shattered sky, where Kaiju mutate scavengers. Fleshforge splice star-flesh, Voidforged wield entropy; Orc shamans carve scars to channel the Eclipse Bull’s shadow—a beast whose antlers shattered time. Luminarchs burn with prismatic flames; Vampires drink starlight to stave rot. At its core: the Purple Hunger, a void-parasite devouring sound and sanity. Survive via mutation, betrayal, or decay.
Author's Note: This is all my notes and it's my own creation to deliver with you guys:
1. RACES
Core Theme: Survival through adaptation to a decaying, unstable world.
Animatroniac : Clockwork beings seeking “true life” via heart-theft (ties to Fleshforge, Voidforged).
Human : Ambitious but fragile, driven by desperation (key for Shattered Eclipse/Vortexcall conflicts).
Elves/Ucing : Connected to unstable natural forces (e.g., fungal corruption, echolocation).
Vampire/Half-Vam : Immortal but bound to light/darkness cycles (clash with Luminarchs/Obsidian Choir).
Kaiju-Hybrid Races (Orc, Nailling, Beastbound) : Embody physical and magical mutations from cosmic decay.
Mechanics:
Mutations (e.g., random effects from Kaiju Graveyard exposure).
Light/darkness immunities/resistances (e.g., Vampire vs. Voidforged).
2. CLASSES
Core Theme: Power derived from chaos , sacrifice , or fusion with cosmic forces.
Eclipse Weaver / Luminarch : Manipulate unstable light/prismatic energy (risk mutation).
Voidforged / Spirekin : Weaponize entropy and void-energy (collapse environments).
Fleshforge / Beastbound : Merge organic and celestial/mutant forms (risk losing humanity).
Glovewhisper / Cogmancer : Use rhythm or gearwork magic to outmaneuver foes.
Mechanics:
Prismatic Collapse : Risk mutation for power.
Voidsteel Anchor : Warp gravity to destabilize enemies.
Temporal Reflexes : Counter time loops (Chronophagia/Prismatic Forest synergy).
3. FACTIONS
Core Theme: Ideological wars over how to survive or exploit the world’s decay.
Fleshforge : Seek evolution through mutation (clash with Eidolon Harvesters).
Chronophagia : Rewrite history (feud with Obsidian Choir over time/sound).
Obsidian Choir : Worship silence (target Luminarchs’ prismatic rituals).
Eidolon Harvesters : Drain memories (oppose Fleshforge/Voidforged).
Conflicts:
Kaiju Graveyard : Fleshforge vs. Gianté nomads.
Voidborn Chasm : Voidforged vs. Eidolon Harvesters.
Eclipse Bull’s Hollow : Orc clans vs. Vampire hunters.
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |
Mage Hand
Conjuration•Cantrip

Description
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can't attack, activate magic items, or carry more than 10 pounds.
Spell Details
Level | 0 |
Range | 30 |