Orwinter High world illustration - Urban Fantasy theme
Urban Fantasy

Orwinter High

R
RDbrand

Orwinter High looks like any normal school in Tokyo. But hidden after hours- unbeknownst to the school or the outside world- is the Heartache Club. Officially, it’s a support group. In truth, its members wield strange, emotion-fueled powers to hunt down Abstracts — shadowy monsters born from human negativity. Abstracts threaten reality itself. Only the Heartache Club stands between them and the world. At Orwinter High, heartbreak isn’t just pain—it’s war.


Author's Note: On the surface, Orwinter High is nothing more than an ordinary public school nestled in the heart of Tokyo. Its brick walls echo with the typical noise of teenage life: locker doors slamming, cafeteria chatter, the low buzz of fluorescent lights during exams. Students complain about math homework, daydream about prom, and hurry to make the subway before dark. Parents see it as just another stepping stone toward college and adulthood. But tucked away behind the mundane façade lies a secret — a hidden war being waged in the shadows of the city. In a forgotten corner of the school beneath a flickering hallway light, the Heartache Club meets after hours. To teachers and classmates, it's rumored to be a support group for students dealing with breakups and teenage drama — the name alone draws a few teasing smiles. But the reality is far stranger, and far more dangerous. Heartache is not a club. It’s a frontline defense. Its members are chosen — or perhaps cursed — with abilities tied to their deepest emotions: grief, rage, longing, shame, love. These emotions act as conduits, unlocking strange and powerful gifts that allow them to combat creatures known only as Abstracts. Born from the festering negativity in human hearts, Abstracts creep in from another plane, feeding on despair, anxiety, and chaos. They slip through unseen cracks in reality and take root in dark alleys, empty classrooms, and digital voids — slowly infecting the world. Only the Heartache Club sees them for what they truly are. Only they can stop them. Each member fights their own demons, both literal and internal, as they struggle to balance algebra tests and monster hunting, SAT prep and saving lives. With each battle, the line between the real world and the world of shadows thins — and the burden grows heavier. No one else knows. No one else can help. Because at Orwinter High, heartbreak doesn’t just hurt. It bleeds.
Played5 times
Cloned10 times
Created
9 days ago
Last Updated
1 days ago
VisibilityPublic
Bag of Beans
RareGear (Wondrous Items)
Bag of Beans
Weight0.50 lb.

Description

Inside this heavy cloth bag are 3d4 dry beans. The bag weighs 1/2 pound plus 1/4 pound for each bean it contains. If you dump the bag's contents out on the ground, they explode in a 10-foot radius, extending from the beans. Each creature in the area, including you, must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried. If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later from the ground where it was planted. The GM can choose an effect from the following table, determine it randomly, or create an effect. | d100 | Effect | |---|---| | 01 | 5d4 toadstools sprout. If a creature eats a toadstool, roll any die. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. On an even roll, the eater gains 5d6 temporary hit points for 1 hour. | | 02-10 | A geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds. | | 11-20 | A treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks. | | 21-30 | An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. If you are on the same plane of existence as the statue, it knows where you are. The statue becomes inanimate after 24 hours. | | 31-40 | A campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished). | | 41-50 | 1d6 + 6 shriekers sprout | | 51-60 | 1d4 + 8 bright pink toads crawl forth. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke. | | 61-70 | A hungry bulette burrows up and attacks. | | 71-80 | A fruit tree grows. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The tree vanishes after 1 hour. Picked fruit remains, retaining any magic for 30 days. | | 81-90 | A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. | | 91-99 | A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice. | | 100 | A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.

Details
TypeGear
CategoryWondrous Items
RarityRare
Weight0.50 lb.
Cost0.00 Yen
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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