Orwinter High world illustration - Urban Fantasy theme
Urban Fantasy

Orwinter High

R
RDbrand

Orwinter High looks like any normal school in Tokyo. But hidden after hours- unbeknownst to the school or the outside world- is the Heartache Club. Officially, it’s a support group. In truth, its members wield strange, emotion-fueled powers to hunt down Abstracts — shadowy monsters born from human negativity. Abstracts threaten reality itself. Only the Heartache Club stands between them and the world. At Orwinter High, heartbreak isn’t just pain—it’s war.


Author's Note: On the surface, Orwinter High is nothing more than an ordinary public school nestled in the heart of Tokyo. Its brick walls echo with the typical noise of teenage life: locker doors slamming, cafeteria chatter, the low buzz of fluorescent lights during exams. Students complain about math homework, daydream about prom, and hurry to make the subway before dark. Parents see it as just another stepping stone toward college and adulthood. But tucked away behind the mundane façade lies a secret — a hidden war being waged in the shadows of the city. In a forgotten corner of the school beneath a flickering hallway light, the Heartache Club meets after hours. To teachers and classmates, it's rumored to be a support group for students dealing with breakups and teenage drama — the name alone draws a few teasing smiles. But the reality is far stranger, and far more dangerous. Heartache is not a club. It’s a frontline defense. Its members are chosen — or perhaps cursed — with abilities tied to their deepest emotions: grief, rage, longing, shame, love. These emotions act as conduits, unlocking strange and powerful gifts that allow them to combat creatures known only as Abstracts. Born from the festering negativity in human hearts, Abstracts creep in from another plane, feeding on despair, anxiety, and chaos. They slip through unseen cracks in reality and take root in dark alleys, empty classrooms, and digital voids — slowly infecting the world. Only the Heartache Club sees them for what they truly are. Only they can stop them. Each member fights their own demons, both literal and internal, as they struggle to balance algebra tests and monster hunting, SAT prep and saving lives. With each battle, the line between the real world and the world of shadows thins — and the burden grows heavier. No one else knows. No one else can help. Because at Orwinter High, heartbreak doesn’t just hurt. It bleeds.
Played5 times
Cloned10 times
Created
9 days ago
Last Updated
1 days ago
VisibilityPublic
Young Gold Dragon
CR 10Large Dragon
Young Gold Dragon
HP Range102 - 255 (Avg: 179)
AC18
XP5900
Details
SizeLarge
TypeDragon
CR10
XP5900
LanguagesCommon, Draconic
Defenses
Armor Class18
HP Range102 - 255 (Avg: 179)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Breath Weapons

The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Multiattack

The dragon makes three attacks: one with its bite and two with its claws.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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