
Orwinter High looks like any normal school in Tokyo. But hidden after hours- unbeknownst to the school or the outside world- is the Heartache Club. Officially, it’s a support group. In truth, its members wield strange, emotion-fueled powers to hunt down Abstracts — shadowy monsters born from human negativity. Abstracts threaten reality itself. Only the Heartache Club stands between them and the world. At Orwinter High, heartbreak isn’t just pain—it’s war.
Played | 5 times |
Cloned | 10 times |
Created | 9 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Size | Medium |
Type | Dragon |
CR | 1 |
XP | 200 |
Languages | Draconic |
Armor Class | 16 |
HP Range | 8 - 36 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons
The dragon uses one of the following breath weapons. Acid Breath. The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. Slowing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.