Orwinter High world illustration - Urban Fantasy theme
Urban Fantasy

Orwinter High

R
RDbrand

Orwinter High looks like any normal school in Tokyo. But hidden after hours- unbeknownst to the school or the outside world- is the Heartache Club. Officially, it’s a support group. In truth, its members wield strange, emotion-fueled powers to hunt down Abstracts — shadowy monsters born from human negativity. Abstracts threaten reality itself. Only the Heartache Club stands between them and the world. At Orwinter High, heartbreak isn’t just pain—it’s war.


Author's Note: On the surface, Orwinter High is nothing more than an ordinary public school nestled in the heart of Tokyo. Its brick walls echo with the typical noise of teenage life: locker doors slamming, cafeteria chatter, the low buzz of fluorescent lights during exams. Students complain about math homework, daydream about prom, and hurry to make the subway before dark. Parents see it as just another stepping stone toward college and adulthood. But tucked away behind the mundane façade lies a secret — a hidden war being waged in the shadows of the city. In a forgotten corner of the school beneath a flickering hallway light, the Heartache Club meets after hours. To teachers and classmates, it's rumored to be a support group for students dealing with breakups and teenage drama — the name alone draws a few teasing smiles. But the reality is far stranger, and far more dangerous. Heartache is not a club. It’s a frontline defense. Its members are chosen — or perhaps cursed — with abilities tied to their deepest emotions: grief, rage, longing, shame, love. These emotions act as conduits, unlocking strange and powerful gifts that allow them to combat creatures known only as Abstracts. Born from the festering negativity in human hearts, Abstracts creep in from another plane, feeding on despair, anxiety, and chaos. They slip through unseen cracks in reality and take root in dark alleys, empty classrooms, and digital voids — slowly infecting the world. Only the Heartache Club sees them for what they truly are. Only they can stop them. Each member fights their own demons, both literal and internal, as they struggle to balance algebra tests and monster hunting, SAT prep and saving lives. With each battle, the line between the real world and the world of shadows thins — and the burden grows heavier. No one else knows. No one else can help. Because at Orwinter High, heartbreak doesn’t just hurt. It bleeds.
Played5 times
Cloned10 times
Created
9 days ago
Last Updated
1 days ago
VisibilityPublic
Dream
IllusionLevel 5
Dream

Description

This spell shapes a creature's dreams. Choose a creature known to you as the target of this spell. The target must be on the same plane of existence as you. Creatures that don't sleep, such as elves, can't be contacted by this spell. You, or a willing creature you touch, enters a trance state, acting as a messenger. While in the trance, the messenger is aware of his or her surroundings, but can't take actions or move. If the target is asleep, the messenger appears in the target's dreams and can converse with the target as long as it remains asleep, through the duration of the spell. The messenger can also shape the environment of the dream, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect of the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can either end the trance (and the spell) or wait for the target to fall asleep, at which point the messenger appears in the target's dreams. You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the target's sleep and prevents the target from gaining any benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage. If you have a body part, lock of hair, clipping from a nail, or similar portion of the target's body, the target makes its saving throw with disadvantage.

Spell Details
Level5
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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