Orwinter High world illustration - Urban Fantasy theme
Urban Fantasy

Orwinter High

R
RDbrand

Orwinter High looks like any normal school in Tokyo. But hidden after hours- unbeknownst to the school or the outside world- is the Heartache Club. Officially, it’s a support group. In truth, its members wield strange, emotion-fueled powers to hunt down Abstracts — shadowy monsters born from human negativity. Abstracts threaten reality itself. Only the Heartache Club stands between them and the world. At Orwinter High, heartbreak isn’t just pain—it’s war.


Author's Note: On the surface, Orwinter High is nothing more than an ordinary public school nestled in the heart of Tokyo. Its brick walls echo with the typical noise of teenage life: locker doors slamming, cafeteria chatter, the low buzz of fluorescent lights during exams. Students complain about math homework, daydream about prom, and hurry to make the subway before dark. Parents see it as just another stepping stone toward college and adulthood. But tucked away behind the mundane façade lies a secret — a hidden war being waged in the shadows of the city. In a forgotten corner of the school beneath a flickering hallway light, the Heartache Club meets after hours. To teachers and classmates, it's rumored to be a support group for students dealing with breakups and teenage drama — the name alone draws a few teasing smiles. But the reality is far stranger, and far more dangerous. Heartache is not a club. It’s a frontline defense. Its members are chosen — or perhaps cursed — with abilities tied to their deepest emotions: grief, rage, longing, shame, love. These emotions act as conduits, unlocking strange and powerful gifts that allow them to combat creatures known only as Abstracts. Born from the festering negativity in human hearts, Abstracts creep in from another plane, feeding on despair, anxiety, and chaos. They slip through unseen cracks in reality and take root in dark alleys, empty classrooms, and digital voids — slowly infecting the world. Only the Heartache Club sees them for what they truly are. Only they can stop them. Each member fights their own demons, both literal and internal, as they struggle to balance algebra tests and monster hunting, SAT prep and saving lives. With each battle, the line between the real world and the world of shadows thins — and the burden grows heavier. No one else knows. No one else can help. Because at Orwinter High, heartbreak doesn’t just hurt. It bleeds.
Played5 times
Cloned10 times
Created
8 days ago
Last Updated
Yesterday
VisibilityPublic
Find Steed
ConjurationLevel 2
Find Steed

Description

You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose, such as a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.) The steed has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of its normal type. Additionally, if your steed has an Intelligence of 5 or less, its Intelligence becomes 6, and it gains the ability to understand one language of your choice that you speak. Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. While mounted on your steed, you can make any spell you cast that targets only you also target your steed. When the steed drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss your steed at any time as an action, causing it to disappear. In either case, casting this spell again summons the same steed, restored to its hit point maximum. While your steed is within 1 mile of you, you can communicate with it telepathically. You can't have more than one steed bonded by this spell at a time. As an action, you can release the steed from its bond at any time, causing it to disappear.

Spell Details
Level2
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service