
A world of oppresive and lovecraftian horros, where lives are expendable and surviving might not be the kindest of fates. Go forth hero and delve into ancestor's ancient tombs, rest in the decrepit hamlet and reach the depths of the Darkest Dungeon.
Played | 0 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | 27 days ago |
Visibility | Public |

Description
While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Type | Weapon |
Category | Simple Melee Weapons |
Rarity | Rare |
Weight | 3.00 lb. |
Cost | 0.00 Gold Pieces |