
Low Fantasy
Following the Second Wizarding War and the Battle at Hogwarts, return to the magical world that enchanted a generation. Not all of Voldemort's Supporters have been caught. A new movement of Pure Blood Supremacy is attempting to pick up where the Dark Lord left off. Will you join them, or stand and fight for the good of all Magical Kind? Headmistress McGonagall awaits your return owl.
Author's Note: I hope you enjoy the map of the Wizarding World. I did my best to make it the most accurate representation that I could with my limited resources. Please let me know your feedback and if you have any suggestions or recommendations for the world.
Played | 44 times |
Cloned | 7 times |
Created | 27 days ago |
Last Updated | 11 days ago |
Visibility | Public |

HP Range9 - 90 (Avg: 50)
AC14
XP1800
Description
A majestic celestial horse with a spiraling horn, embodying purity and powerful protective magic. It is fiercely loyal to those of good heart and shuns evil.
Details
Size | Large |
Type | Celestial |
CR | 5 |
XP | 1800 |
Languages | Understands Common, Elvish, and Sylvan but can't speak |
Defenses
Armor Class | 14 |
HP Range | 9 - 90 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Healing Light (Recharge 5-6)
The unicorn radiates pure magical light, restoring 17 (4d6 + 3) hit points to itself and willing creatures within 10 feet, and dispels magical darkness in a 10-foot radius.
Hooves
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Horn
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) radiant damage if the target is evil-aligned.