Fantasy
Enter an underworld saga where ambition and intrigue weave through Ereshkigal's domain. Choose Duchess Oka, wielding desire and fear for power, or follow Princess Reina, the rival plotting to eclipse Oka and challenge her mother's reign. Align with allies from either side, navigating perilous politics and shaping the obsidian court where every decision impacts the realm.
Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative.
Played | 182 times |
Cloned | 42 times |
Created | 24 days ago |
Last Updated | 3 days ago |
Visibility | Public |
HP Range18 - 26 (Avg: 22)
AC13
XP200
Description
A mischievous imp native to the fiery realm of Kur, known for its cunning tricks and fiery temperament. It delights in causing minor chaos and tormenting adventurers with illusions and fire magic.
Details
Size | Small |
Type | Fiend |
CR | 1 |
XP | 200 |
Languages | Infernal, Common |
Defenses
Armor Class | 13 |
HP Range | 18 - 26 (Avg: 22) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fiery Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) fire damage.
Impish Illusion (Recharge 5-6)
The Kur Imp creates a minor illusion to distract or confuse a target within 30 feet, imposing disadvantage on the target's next attack roll or saving throw.