Enter an underworld saga where ambition and intrigue weave through Ereshkigal's domain. Choose Duchess Oka, wielding desire and fear for power, or follow Princess Reina, the rival plotting to eclipse Oka and challenge her mother's reign. Align with allies from either side, navigating perilous politics and shaping the obsidian court where every decision impacts the realm.
Played | 182 times |
Cloned | 42 times |
Created | 24 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
A once-advanced construct now corrupted by erratic magic, the Malfunction Machine Man is a chaotic blend of metal and arcane energy, prone to unpredictable behavior and dangerous malfunctions.
Size | Medium |
Type | Construct |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Erratic Slam
The Malfunction Machine Man slams a heavy metal fist into a target, dealing 2d8 + 3 bludgeoning damage.
Malfunction Surge (Recharge 5-6)
The construct's systems overload, causing it to emit a pulse of wild magic. Roll a d6 to determine effect: 1-2: The Machine Man is stunned until the end of its next turn; 3-4: It regains 20 hit points; 5-6: It makes an additional Erratic Slam attack immediately.
Unstable Arc
Releases a burst of chaotic magical energy in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 3d6 lightning damage on a failed save, or half as much on a success.