Court of Shadows: Intrigue in the Underworld world illustration - Fantasy theme
Fantasy

Court of Shadows: Intrigue in the Underworld

H
Hoko

Enter an underworld saga where ambition and intrigue weave through Ereshkigal's domain. Choose Duchess Oka, wielding desire and fear for power, or follow Princess Reina, the rival plotting to eclipse Oka and challenge her mother's reign. Align with allies from either side, navigating perilous politics and shaping the obsidian court where every decision impacts the realm.


Author's Note: This work presents custom image prompts and characters within an original world inspired by mythology, D&D, and Tolkien. It includes familiar classes, spells, and races from these sources, seamlessly integrated into a fresh narrative.
Played182 times
Cloned42 times
Created
24 days ago
Last Updated
3 days ago
VisibilityPublic
Greater Vampire
CR 10Medium Undead
Greater Vampire
HP Range130 - 158 (Avg: 144)
AC18
XP5900

Description

A powerful undead creature that commands dark magic and preys on the living to sustain its immortality. It possesses enhanced strength, speed, and regenerative abilities, making it a formidable foe.

Details
SizeMedium
TypeUndead
CR10
XP5900
LanguagesCommon, Infernal
Defenses
Armor Class18
HP Range130 - 158 (Avg: 144)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount.

Charm

The greater vampire targets one humanoid it can see within 30 feet. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 day.

Children of the Night (1/Day)

The greater vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead.

Multiattack

The greater vampire makes two attacks, only one of which can be a bite.

Unarmed Strike

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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