
Fantasy
Centuries ago, the continent of Nirellia shattered in a mysterious event known only as “The Sundering.” Now, only floating islands and scattered archipelagos remain, suspended by ancient magicks and surrounded by deadly storms and seas. Skyships, beasts of burden, and divine wind-riders connect the islands. Each island is different — some lush and vibrant, others cursed and broken, all surviving in the shadow of a past no one fully remembers.
Played | 1 times |
Cloned | 0 times |
Created | 19 days ago |
Last Updated | 19 days ago |
Visibility | Public |

HP Range1 - 4 (Avg: 3)
AC14
XP25
Details
Size | Tiny |
Type | Beast |
CR | 0.125 |
XP | 25 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 1 - 4 (Avg: 3) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Blood Drain
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.