
Fantasy
The largest trading hub of the civilized world, the almighty Gold Piece rules with an iron fist. Constant caravans bring new commerce to the city on a daily basis, as well as spreading the word far and wide of Fat Man's rest being the place to make money. Local businesses range from massive weapon and spice dealers to small produce and charm stalls lining the roads. Money flows abundant, some for honest men, but some even falls into the seedy underbelly of crooks hiding in the shadows.
Played | 1 times |
Cloned | 0 times |
Created | 17 days ago |
Last Updated | 17 days ago |
Visibility | Public |

HP Range44 - 121 (Avg: 83)
AC15
XP1800
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | the languages it knew in life |
Defenses
Armor Class | 15 |
HP Range | 44 - 121 (Avg: 83) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
Multiattack
The vampire makes two attacks, only one of which can be a bite attack.