
there is a gigantic continent with many countries all divided by elemental affinity such as water, fire, earth, air, abyss, mana, and many more unkown and race like arakoora, humans, elves, dragonborn, etc. and you starst on a city ruled by air humans sieged by fire tievlins
Played | 0 times |
Cloned | 0 times |
Created | 12 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Size | Large |
Type | Elemental |
CR | 5 |
XP | 1800 |
Languages | Auran |
Armor Class | 15 |
HP Range | 36 - 144 (Avg: 90) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | |
Condition Immunities | , , , , , , , |
Multiattack
The elemental makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind
Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.