
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC16
XP2300
Description
A martial arts champion skilled in the ancient art of silambam, wielding a long wooden staff with deadly precision and agility.
Details
Size | Medium |
Type | Humanoid |
CR | 6 |
XP | 2300 |
Languages | Common |
Defenses
Armor Class | 16 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Deflect Missiles
The Silambam Master can use their reaction to deflect or catch a missile when hit by a ranged weapon attack, reducing damage by 1d10 + 5.
Flurry of Strikes
The Silambam Master makes two staff strikes as a bonus action.
Silambam Staff Strike
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.