
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
A demon-tiger sorcerer that dwells in dense jungles, the Jungle Rakshasa is a master of illusions and deception, using its magical prowess to confuse and dominate its prey.
Size | Large |
Type | Fiend |
CR | 7 |
XP | 2900 |
Languages | Common, Abyssal |
Armor Class | 16 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Hypnotic Gaze (Recharge 6)
The Jungle Rakshasa fixes its glowing eyes on one creature it can see within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. The charmed target is incapacitated and has a speed of 0. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Illusory Veil (Recharge 5-6)
The Jungle Rakshasa creates an illusion that grants it advantage on Dexterity saving throws and imposes disadvantage on attack rolls against it until the start of its next turn.
Multiattack
The Jungle Rakshasa makes two attacks: one with its claws and one with its bite.