
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range210 - 250 (Avg: 230)
AC18
XP8400
Description
A gigantic kraken that dwells in the deep waters off the isle, known for its immense size and terrifying presence. It commands the ocean depths and strikes fear into sailors with its crushing tentacles and dark intelligence.
Details
Size | Gargantuan |
Type | Monstrosity |
CR | 12 |
XP | 8400 |
Languages | Aquan, understands Common but does not speak |
Defenses
Armor Class | 18 |
HP Range | 210 - 250 (Avg: 230) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Beak
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 5) piercing damage.
Ink Cloud (Recharge 5-6)
The Maw Beneath releases a cloud of ink in a 60-foot radius. The area is heavily obscured for 1 minute or until a strong current disperses it.
Multiattack
The Maw Beneath makes three attacks: one with its beak and two with its tentacles.
Tentacle
Melee Weapon Attack: +11 to hit, reach 30 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained.