
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range140 - 160 (Avg: 150)
AC17
XP5900
Description
A powerful genie embodying the fury of desert sandstorms, commanding both sand and wind to overwhelm foes and reshape the battlefield.
Details
Size | Large |
Type | Elemental |
CR | 10 |
XP | 5900 |
Languages | Auran, Primordial, Common |
Defenses
Armor Class | 17 |
HP Range | 140 - 160 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Gale Force Blast
Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 27 (6d8) force damage and the target is pushed 20 feet away from the djinn.
Sand Whip
Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 18 (3d8 + 5) slashing damage plus 9 (2d8) bludgeoning damage as sand lashes out.
Sandstorm Fury (Recharge 5-6)
The djinn conjures a violent sandstorm in a 30-foot radius centered on itself. Creatures in the area must succeed on a DC 16 Dexterity saving throw or take 36 (8d8) slashing damage and be blinded until the end of their next turn. Half damage on a successful save, no blindness.