
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range38 - 38 (Avg: 38)
AC14
XP700
Description
A Nagaraja poison mage skilled in conjuring venomous mists and inflicting debilitating toxins on foes.
Details
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Common, Draconic |
Defenses
Armor Class | 14 |
HP Range | 38 - 38 (Avg: 38) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Toxic Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.
Venomous Mist (Recharge 5-6)
The Venom Adept exhales a 15-foot cone of toxic mist. Creatures in the area must succeed on a DC 13 Constitution saving throw or take 21 (6d6) poison damage and be poisoned for 1 minute. Affected creatures can repeat the save at the end of each of their turns.