
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 2 days ago |
Visibility | Public |

HP Range95 - 125 (Avg: 110)
AC17
XP2900
Description
A regal Nagaraja warlord commanding lesser serpents with potent magic, master of poison and blade, feared for deadly precision and tactical prowess.
Details
Size | Medium |
Type | Monstrosity |
CR | 7 |
XP | 2900 |
Languages | Common, Draconic, Abyssal |
Defenses
Armor Class | 17 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Multiattack
The Nagaraja Lord makes two melee attacks with its daggers or curved swords.
Poisoned Blade
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.
Serpent Command (Recharge 5-6)
The Nagaraja Lord magically commands up to three lesser serpents within 60 feet, forcing them to use their reaction to move up to their speed and make one attack.