
Hindu Mythology
A land where empires rise beneath the blazing sun and ancient gods walk unseen among mortals. From the chariot-lords of the northern Hindayan Empire to the Tamilan dynasties of the south, every kingdom is a jewel on the endless garland of Rajamala. Beyond humans roam tiger warriors, elephant sages, and serpent sorcerers who remember the world’s first dawn. Here, holy wars are waged in the name of god-kings, jungle spirits guard forgotten temples.
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range80 - 90 (Avg: 85)
AC16
XP1800
Description
A fierce tigerfolk leader, the Baghru Clan Warchief commands warriors with tactical prowess and unmatched ferocity in raids and territory defense.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Tigerfolk |
Defenses
Armor Class | 16 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Claw
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Multiattack
The Baghru makes two melee attacks: one with its claws and one with its war spear.
Roar of Command (Recharge 5-6)
The Warchief lets out a fearsome roar. Each ally within 30 feet that can hear it gains advantage on attack rolls until the start of the Warchief's next turn.
War Spear
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d8 + 6) piercing damage.