
Science Fiction
Your ship has crash-landed on an uncharted planet. There are no signs of civilization—only an endless, hostile wilderness teeming with lifeforms that don’t fear you, they hunt you. The atmosphere is barely breathable, storms rage unpredictably, and the native ecosystem is as beautiful as it is lethal. No backup, no escape route. You must survive with what’s left of your ship, scavenging and adapting to a world that does not want you here.
Author's Note: - Genre: Hardcore Survival Horror / Sci-Fi Wilderness Exploration
- Atmosphere: Vast, oppressive, alien. The planet is untouched by civilization. Towering predatory flora, violent weather patterns, and a hyper-adaptive food chain.
- Visual Style: Alien jungles with bioluminescent canopies, bone-dry canyons filled with toxic fog, oceans of liquid methane, and insect-like hives built into natural rock formations.
- Tone: Gritty, realistic survival. The planet is indifferent to human presence. There are no ancient ruins, no intelligent species—only an ecosystem that reacts aggressively to intruders.
- Creatures: Entirely original fauna. Predators are designed based on real-world extreme survival adaptations (camouflage, ambush predators, swarm tactics). Avoid humanoid enemies. Emphasize *alien biology* (multi-limbed, eyeless, hive-mind behaviors, etc.).
- Environmental Threats: Acid rain, magnetic storms, tectonic shifts, suffocating fungal spores, parasites. The environment itself is an active threat.
- Story Loop: Players must scavenge shipwreck debris, build makeshift shelters, craft survival tools, and explore for essential resources (water, breathable air, power cells).
- Escalation: As players venture further, the ecosystem reacts to them. Predators track them across distances, migration patterns are disrupted, and their mere presence causes ecological ripples.
- Opening Scene: Players regain consciousness in the wreckage, alarms blaring. Hull breaches expose them to a toxic atmosphere. Supplies are minimal, and night is approaching fast.
- Dialogue Tone: Tense, minimalistic, survival-focused. The ship’s AI may be fragmented or offline. Communication is through raw data feeds or glitchy interfaces.
- Thematic Focus: Isolation, resourcefulness, and the overwhelming indifference of nature.
Played | 5 times |
Cloned | 0 times |
Created | 3 days ago |
Last Updated | Yesterday |
Visibility | Public |

Commander Mercer
Level 10 Synthoid Operator -
Commander Mercer is a strategic Synthoid Operator whose cold logic and command expertise guide the survivors through the chaos of Planet X's hostile wilderness.
Details
Race | Synthoid |
Class | Operator |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | 6280, 5834 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Solar Bonds | 0 |
Shards | 0 |
Dust | 0 |
appearance
A male Synthoid Operator with a sleek metallic frame, glowing blue sensor eyes, and a command insignia etched into his chest plate. His design is utilitarian with reinforced plating and integrated communication arrays, dressed in a dark tactical uniform adapted for the harsh environment.
personality
Commander Mercer is highly logical, strategic, and unemotional, prioritizing mission success and survival efficiency over personal feelings. He is calm under pressure and expects discipline and order from those he leads.
backstory
Commander Mercer is a Synthoid designed for command operations, originally deployed to coordinate complex missions in hostile environments. After the crash on Planet X, Mercer has taken charge of the survivors, using his superior strategic algorithms and battlefield tactics to keep the group alive. His cold logic and unemotional decision-making often clash with the more emotional Terran Survivors, but his efficiency in resource management and tactical planning is undeniable. Mercer interfaces directly with the damaged ship systems to salvage technology and maintain communication arrays, always calculating the best moves to outwit the planet's lethal ecosystem.
Stats
Strength
18
Dexterity
18
Constitution
18
Intelligence
18
Wisdom
16
Charisma
10
Armor Class
14
Max HP
120
Speed
30
HP
120 / 120 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Commander Mercer is not a spellcaster.