
Science Fiction
Your ship has crash-landed on an uncharted planet. There are no signs of civilization—only an endless, hostile wilderness teeming with lifeforms that don’t fear you, they hunt you. The atmosphere is barely breathable, storms rage unpredictably, and the native ecosystem is as beautiful as it is lethal. No backup, no escape route. You must survive with what’s left of your ship, scavenging and adapting to a world that does not want you here.
Author's Note: - Genre: Hardcore Survival Horror / Sci-Fi Wilderness Exploration
- Atmosphere: Vast, oppressive, alien. The planet is untouched by civilization. Towering predatory flora, violent weather patterns, and a hyper-adaptive food chain.
- Visual Style: Alien jungles with bioluminescent canopies, bone-dry canyons filled with toxic fog, oceans of liquid methane, and insect-like hives built into natural rock formations.
- Tone: Gritty, realistic survival. The planet is indifferent to human presence. There are no ancient ruins, no intelligent species—only an ecosystem that reacts aggressively to intruders.
- Creatures: Entirely original fauna. Predators are designed based on real-world extreme survival adaptations (camouflage, ambush predators, swarm tactics). Avoid humanoid enemies. Emphasize *alien biology* (multi-limbed, eyeless, hive-mind behaviors, etc.).
- Environmental Threats: Acid rain, magnetic storms, tectonic shifts, suffocating fungal spores, parasites. The environment itself is an active threat.
- Story Loop: Players must scavenge shipwreck debris, build makeshift shelters, craft survival tools, and explore for essential resources (water, breathable air, power cells).
- Escalation: As players venture further, the ecosystem reacts to them. Predators track them across distances, migration patterns are disrupted, and their mere presence causes ecological ripples.
- Opening Scene: Players regain consciousness in the wreckage, alarms blaring. Hull breaches expose them to a toxic atmosphere. Supplies are minimal, and night is approaching fast.
- Dialogue Tone: Tense, minimalistic, survival-focused. The ship’s AI may be fragmented or offline. Communication is through raw data feeds or glitchy interfaces.
- Thematic Focus: Isolation, resourcefulness, and the overwhelming indifference of nature.
Played | 5 times |
Cloned | 0 times |
Created | 3 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range100 - 150 (Avg: 125)
AC17
XP13000
Description
A colossal, stationary giant plant-like creature resembling a massive fungal tree. It releases toxic spore clouds and uses tendril-like vines to ensnare prey.
Details
Size | Gargantuan |
Type | Plant |
CR | 15 |
XP | 13000 |
Languages | None |
Defenses
Armor Class | 17 |
HP Range | 100 - 150 (Avg: 125) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Grasping Vines
The Leviathan targets one creature within 40 feet, making a Strength check contested by the target's Strength or Dexterity (target's choice). On a success, the target is grappled and pulled 20 feet closer to the sporepod vents.
Toxic Spores
Releases a 30-foot radius cloud of poisonous spores. Creatures in the area must succeed on a DC 18 Constitution saving throw or be poisoned and suffocated, taking 4d8 poison damage and becoming paralyzed for 1 minute. Affected creatures can repeat the save at the end of each of their turns.