A surreal universe where the Joestar family battles unique foes with supernatural Stands across eras
Played | 47 times |
Cloned | 4 times |
Created | 170 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Description
Kars is the leader of the ancient Pillar Men, striving for the pinnacle of evolution and god-like power. With an unyielding drive and cold intellect, he seeks to attain a perfect form, shedding any remnants of mortality. His ruthless methodology and ambition cast him as a calculating adversary, relentless in his pursuit of self-perfection and dominance over other life forms.
Size | Large |
Type | Humanoid |
CR | 18 |
XP | 10000 |
Languages | Common, Infernal |
Armor Class | 22 |
HP Range | 200 - 250 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Cell Manipulation
Kars can manipulate his biology, allowing him to attempt to escape grapple or restraints automatically once per turn. Additionally, he can expend his action to create a weapon from his own body, gaining a +10 bonus on an attack for this weapon.
Intellect of a God
Kars uses his intellect to gain an advantage in battle. As a bonus action, he can allow an ally to reroll an attack, skill check, or saving throw, taking the higher result.
Perfect Form Transformation
Once per day, Kars can transform into his perfect form for 1 minute. In this state, he gains resistance to all damage, can use shapeshifting to create appendages or weapons, and has advantage on all attack rolls and saving throws.
Ultimate Regeneration
Kars can regenerate from injuries with unparalleled speed, recovering from fatal wounds during combat. If reduced to 0 hit points, he can make a DC 20 Constitution saving throw; on a success, he regains 1d10 + 10 hit points.