JoJo's Bizarre Adventure world illustration - Shonen Battle theme
Shonen Battle

JoJo's Bizarre Adventure

Y
Yoinketh

A surreal universe where the Joestar family battles unique foes with supernatural Stands across eras


Author's Note: First thing is that if you choose to be a stand user you will need to make your stand ablility into a spell to use it. This was made with very little effort ChatGPT carried and i used AI to get all the art unless i copied and pasted it. This is not trying to be cannon at all and is simply a bunch of random jojo shit thrown on a poor rendition of morioh but i think its pretty cool. Have fun with it there is no story line just random shit like i said. ==STILL A WORK IN PROGRESS==
Played47 times
Cloned4 times
Created
170 days ago
Last Updated
65 days ago
VisibilityPublic
Kars, The Perfect Being
CR 18Large Humanoid
Kars, The Perfect Being
HP Range200 - 250 (Avg: 225)
AC22
XP10000

Description

Kars is the leader of the ancient Pillar Men, striving for the pinnacle of evolution and god-like power. With an unyielding drive and cold intellect, he seeks to attain a perfect form, shedding any remnants of mortality. His ruthless methodology and ambition cast him as a calculating adversary, relentless in his pursuit of self-perfection and dominance over other life forms.

Details
SizeLarge
TypeHumanoid
CR18
XP10000
LanguagesCommon, Infernal
Defenses
Armor Class22
HP Range200 - 250 (Avg: 225)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cell Manipulation

Kars can manipulate his biology, allowing him to attempt to escape grapple or restraints automatically once per turn. Additionally, he can expend his action to create a weapon from his own body, gaining a +10 bonus on an attack for this weapon.

Intellect of a God

Kars uses his intellect to gain an advantage in battle. As a bonus action, he can allow an ally to reroll an attack, skill check, or saving throw, taking the higher result.

Perfect Form Transformation

Once per day, Kars can transform into his perfect form for 1 minute. In this state, he gains resistance to all damage, can use shapeshifting to create appendages or weapons, and has advantage on all attack rolls and saving throws.

Ultimate Regeneration

Kars can regenerate from injuries with unparalleled speed, recovering from fatal wounds during combat. If reduced to 0 hit points, he can make a DC 20 Constitution saving throw; on a success, he regains 1d10 + 10 hit points.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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