The Witcher world illustration - Semi- Fantasy, Dystopia  theme
Semi- Fantasy, Dystopia

The Witcher

R
Rathatri

You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.


Author's Note: Prompting Franz for items: At the beginning of the campaign is playing a witcher tell Franz, - I am a Witcher, add a silver sword, a steel sword and my witcher medallion to my inventory.
Played206 times
Cloned25 times
Created
223 days ago
Last Updated
32 days ago
VisibilityPublic
Nekker
Nekker
Small Monstrosity - CR 1
Nekkers are feral creatures that inhabit damp, mist-filled valleys and dark forests, often dwelling in large colonies. While a single nekker poses little threat, they become increasingly dangerous in numbers; five are a challenge, and ten can overpower even seasoned monster slayers. These cunning beings use their underground tunnels to ambush unsuspecting prey, surrounding them swiftly in vicious, albeit disorganized attacks.
Details
SizeSmall
TypeMonstrosity
CR1
XP200
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class12
HP Range30 - 35 (Avg: 33)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

12

dexterity

16

constitution

14

intelligence

4

wisdom

10

charisma

8

Actions

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack

The nekker makes two claw attacks against a single target.

Surrounding Assault

If there are at least 3 nekkers within 10 feet of a creature, they can make a coordinated strike, granting advantage on their claw attack.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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