Semi- Fantasy, Dystopia
You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.
Author's Note: Prompting Franz for items:
At the beginning of the campaign is playing a witcher tell Franz, - I am a Witcher, add a silver sword, a steel sword and my witcher medallion to my inventory.
Played | 206 times |
Cloned | 25 times |
Created | 223 days ago |
Last Updated | 32 days ago |
Visibility | Public |
Nekker
Small Monstrosity - CR 1
Nekkers are feral creatures that inhabit damp, mist-filled valleys and dark forests, often dwelling in large colonies. While a single nekker poses little threat, they become increasingly dangerous in numbers; five are a challenge, and ten can overpower even seasoned monster slayers. These cunning beings use their underground tunnels to ambush unsuspecting prey, surrounding them swiftly in vicious, albeit disorganized attacks.
Details
Size | Small |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | Understands Common but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 30 - 35 (Avg: 33) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
12
dexterity
16
constitution
14
intelligence
4
wisdom
10
charisma
8
Actions
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Multiattack
The nekker makes two claw attacks against a single target.
Surrounding Assault
If there are at least 3 nekkers within 10 feet of a creature, they can make a coordinated strike, granting advantage on their claw attack.