You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.
Played | 161 times |
Cloned | 18 times |
Created | 178 days ago |
Last Updated | Yesterday |
Visibility | Public |
Burned Ruins
The Burned Ruins is a haunting landscape marked by the charred remnants of what was once a vibrant village, now overrun by despair. Amidst the burned ruins, a chilling aura lingers, as the powerful Bruxa makes her lair in the adjoining cave, preying upon the unfortunate souls who wander too close. The layer of ash underfoot crunches ominously with each step, serving as a reminder of the devastation that transpired.
Crookback Bog
Crookback Bog is a vast and treacherous swamp in southern Velen, renowned for its murky waters and dense thickets of twisted trees. Haunted by ghostly whispers and strange creatures, the bog holds secrets long forgotten, with the air thick with the smell of decay and mystery.
Echoing Depths
The Echoing Depths is a damp, labyrinthine cave. FORCED EVENT) [Upon approaching the Echoing Depths, the player (PC) falls into the cavern] --> [The player is confronted by Mal, a wizard, who threatens them] --> (PLAYER CHOICE) [The player is given ONLY two explicit options: [Run] or [Plead]] (NO OTHER CHOICES OR INTERACTIONS ALLOWED) --> [If either option fails, the PC is teleported to the ice prison] (DO NOT offer any other choice, player engagement, or recourse beyond the two specified options)
Elemental Circle
The Elemental Circle is an ancient magic place where the raw forces of nature converge, surrounded by weathered stone monuments etched with elemental runes. Mages can gather here to harness powerful magic that flows through the air, while witchers train in the art of Signs, feeling the surge of energy radiating from the ground beneath their feet. The atmosphere is charged with a palpable tension, as elements swirl in harmonious chaos.
Harpy Feeding Ground
The Harpy Feeding Ground is a treacherous stretch of cliffs where the air is filled with the eerie caws and screeches of a large flock of harpies. These creatures have made their home in the jagged rock formations, preying on any unwary travelers who venture too close to their territory. The cliffs are dotted with nests holding collected trinkets and baubles, a grim reminder of the fate that awaits those who disturb them.
Iron Mines
a sprawling iron mine that dates back centuries, now a haunting reminder of a once-thriving industry. Its tunnels twist and turn like a labyrinth, echoing with the sounds of dripping water and distant metallic clanging. Miners once toiled here under the harsh glare of flickering lanterns, but now shadows flicker with the presences of lingering spirits and abandoned machinery, creating an eerie atmosphere where few dare to tread.
Kaer Morhen Inner Keep
The heart of Kaer Morhen, this fortified inner keep serves as a sanctuary for witchers, providing them with a refuge from the chaotic world outside. Generations of monster hunters have honed their skills here, seeking solace and camaraderie as they prepare for their next hunt. Ancient stone walls echo with the memories of countless battles, and the scent of aged wood and simmering stew fills the air.
Novigrad
Novigrad is a bustling free city bustling with life and diverse inhabitants, ranging from craftsmen and merchants to roguish figures and the occasional con-man. The city thrives as one of the major ports of the continent, with its thick defensive walls and strategic design offering protection from external threats. The presence of the Eternal Fire symbolizes hope and safety within the city, while its many factories and artisans contribute to an unmatched energy and vibrancy. Beneath the city is a large sewer system where monsters reside. Needs constant upkeep.
Oxenfurt
Oxenfurt is a bustling Redanian city renowned for its prestigious Academy, the largest in the Northern Kingdoms. Located on the northern shore of the Pontar river, it thrums with the energy of students, artists, and scholars, all gathering to explore new ideas and challenge the status quo. Despite the occasional raucousness, a spirit of creativity and free thought fills the air, as the youth of the city believe themselves to be the harbingers of future trends.
Ransacked Village
Once a tranquil settlement in the White Orchard area, Ransacked Village now stands as a haunting reminder of violence, where the echoes of the past linger in the charred remains of homes and the silence of its empty streets. The burnt timbers and scattered belongings tell the tragic tale of the soldiers' brutal attack that claimed the lives of most villagers in their sleep, leaving only ashes and sorrow behind.
The Drowned Village
Once a thriving settlement, The Drowned Village now lies submerged beneath murky waters, the remnants of homes and structures barely visible above the surface. Witchers can often scour the area for drowned beasts, seeking their parts for contracts or alchemical experiments, while whispers of the village's dark past linger in the air.
The Maestro Tent
The Maestro Tent serves as the home for the School of the Cat Witchers, a ragtag group of skilled hunters and spellcasters who take on contracts as they travel with the caravan. The atmosphere is charged with a hint of magic and the sounds of feline whispers, as the Cat Witchers prepare for their next adventures. They are led by the Witcher, Mikel, the leader of the school of the Cat. The students here treat him with reverence.
Troll Bridge
Troll Bridge is a vital crossing point over a murky river, surrounded by dense woods. The bridge itself has seen better days, with rotting wood and rusted chains barely holding it together. Once a strategic location for bandits, who would extort tolls from travelers, the area now feels haunted by their lingering presence.
White Orchard
White Orchard is a quaint village nestled in the heart of Temeria, renowned for its lush fruit orchards that come alive with white blossoms each spring. The tranquil Ismena river flows gracefully through the village, a vital lifeline that nourishes the land and its people as it winds effortlessly to the north. Contains; White Orchard Inn, White Orchard Cemetery, Willis Forge.
White Orchard Crossroads
The White Orchard Crossroads serves as a pivotal junction for travelers venturing towards the bustling cities of Novigrad and Vizima. The area is marked by a weathered stone signpost pointing in both directions, surrounded by wildflowers and the remnants of a once-bustling waystation. Here, weary travelers can rest, trade tales, or seek nourishment from the local vendors who set up makeshift stalls in the shade of a gnarled old oak tree.