You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.
Played | 161 times |
Cloned | 18 times |
Created | 178 days ago |
Last Updated | Yesterday |
Visibility | Public |
Commoner
A commoner, no skills, no strengths.
Higher Vampire
A higher vampire, higher vampires possess nearly unmatched strength and intelligence and can transform into their bestial state, and even turn into black smoke. Even defeating a higher vampire in combat does not guarantee it will stay dead, as wounds, even critical, will heal if given time. Higher vampires cannot be truly killed by just anyone.
Scoia'tael
Scoia'tael are guerrilla fighters also known as the Squirrels, due to the squirrel tails they wore on their hats/caps, that they primarily lived in the forest. Extremely skilled bowman and trackers.
Sorcerer/Sorceress
Skilled mages can extract magical energy from the four elements, transport themselves long distances and heal, as well as kill, in the blink of an eye. Mages also age far slower than ordinary people and can live for centuries using spells and potions that slow or even halt the ageing process. Their power and long lives grant them extensive scientific and political knowledge; in the latter respect, many mages are the equals of rulers.
Witcher
Witchers are mutated Human monster hunters, they work strictly for coin, not charity. They have tremendous strength, reflexes and speed. They carry a silver sword for monsters or supernatural foes and a steel sword for more mundane combat. They also have training in Alchemy, crafting potions, sword oils and bombs used to fight monsters. Witchers always have access to 5 cantrips, called signs, Quen, Igni, Aard, Yrden, and Axii. Witchers are given a steel and silver sword upon campaign start.