The Witcher world illustration - Semi- Fantasy, Dystopia  theme
Semi- Fantasy, Dystopia

The Witcher

R
Rathatri

You are a Witcher, you take contracts and deal with the monsters, featuring the whole Monster Codex.


Author's Note: Prompting Franz for items: At the beginning of the campaign is playing a witcher tell Franz, - I am a Witcher, add a silver sword, a steel sword and my witcher medallion to my inventory.
Played161 times
Cloned18 times
Created
178 days ago
Last Updated
Yesterday
VisibilityPublic
Commoner
Melee

Commoner

A commoner, no skills, no strengths.

Higher Vampire
Melee

Higher Vampire

A higher vampire, higher vampires possess nearly unmatched strength and intelligence and can transform into their bestial state, and even turn into black smoke. Even defeating a higher vampire in combat does not guarantee it will stay dead, as wounds, even critical, will heal if given time. Higher vampires cannot be truly killed by just anyone.

Scoia'tael
Melee

Scoia'tael

Scoia'tael are guerrilla fighters also known as the Squirrels, due to the squirrel tails they wore on their hats/caps, that they primarily lived in the forest. Extremely skilled bowman and trackers.

Sorcerer/Sorceress
Melee

Sorcerer/Sorceress

Skilled mages can extract magical energy from the four elements, transport themselves long distances and heal, as well as kill, in the blink of an eye. Mages also age far slower than ordinary people and can live for centuries using spells and potions that slow or even halt the ageing process. Their power and long lives grant them extensive scientific and political knowledge; in the latter respect, many mages are the equals of rulers.

Witcher
Melee

Witcher

Witchers are mutated Human monster hunters, they work strictly for coin, not charity. They have tremendous strength, reflexes and speed. They carry a silver sword for monsters or supernatural foes and a steel sword for more mundane combat. They also have training in Alchemy, crafting potions, sword oils and bombs used to fight monsters. Witchers always have access to 5 cantrips, called signs, Quen, Igni, Aard, Yrden, and Axii. Witchers are given a steel and silver sword upon campaign start.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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