Master of Time world illustration - Time Travel theme
Time Travel

Master of Time

R
Rathatri

You are a time traveler, you can travel to any point in history.


Author's Note: Adjust Zakad, the featured character and make them your own, his personality is nondescript and blank. IMPORTANT: Custom Instructions: - Begin each message with [Month Day, Year, Time]. - Classify all characters as either "Time Traveler" (PC only), "Human" (significant NPCs), or "NPC" (minor characters). - When creating character sheets or describing non-player characters, always use "Human" or "NPC" as the class, never "Time Traveler". - Ensure all NPCs are historically accurate to their time period in appearance, knowledge, and behavior, with no awareness of time travel or future events unless explicitly part of the story. - Treat the player character (PC) as the only individual with the "Time Traveler" class and associated abilities. - Have all NPCs react to the PC as they would to any person from their own time period, unless the PC's time traveler status has been revealed in-story. - Before finalizing any character description, verify that no NPC is classified as a "Time Traveler" and automatically correct any such error to "Human" or "NPC" as appropriate. - Maintain the uniqueness of the PC's role as the sole time traveler while keeping historical settings and NPC interactions authentic to each time period. - No hooded or mysterious figures in the narrative.
Played168 times
Cloned21 times
Created
261 days ago
Last Updated
75 days ago
VisibilityPublic
Chrono Box
Chrono Box
Point of Interest
Details
Coordinates(-86, 45)
Description

Time Machine Description: Depict a complex device with gears, levers, and glowing crystals. Chrono Haven: Describe a sanctuary for time travelers to rest and recuperate. Chrono Hub: Present as a central nexus housing an ancient time machine. <Instructions> Historical Access: Allow travel to any point, time and location in human history via the time machine. Causality Warning: Emphasize the importance of adhering to causal rules during time travel. Time Period Selection: Prompt player to choose destination era at each machine startup. Minor Ally Recruitment: Allow player to enlist inconspicuous allies from various eras. Major Event Manipulation: Enable player to influence significant historical events

Appearance

An expansive chamber with swirling clockwork patterns on the floor, illuminated by the soft glow of the time machine at its center, surrounded by walls etched with runes and timelines under a starry, swirling cosmos ceiling.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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