The Undead have taken over the known world. Can you survive the Night?
Played | 35 times |
Cloned | 24 times |
Created | 257 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Zombie Giant is a terrifying remnant of a once-mighty giant, now reduced to a lumbering, decaying husk of flesh and bone. Its massive form emits a fetid stench, and gaping wounds ooze with rot. Driven by a lingering semblance of its former rage, this creature is relentless in its pursuit of any living being that crosses its path. The air around it seems to thicken with the despair of the countless souls it has consumed, and the ground trembles with each slow, heavy step.
Size | Huge |
Type | Undead |
CR | 7 |
XP | 2900 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 138 - 154 (Avg: 146) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Greatclub
Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (4d12 + 8) bludgeoning damage.
Multiattack
The Zombie Giant makes two greatclub attacks.
Rotting Touch
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 27 (6d6 + 5) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or become infected with Zombie Rot.
Stomp
The Zombie Giant uses its massive feet to stomp on a prone creature. The target must succeed on a DC 20 Dexterity saving throw or take 40 (4d10 + 8) bludgeoning damage and be knocked prone.