The Undead have taken over the known world. Can you survive the Night?
Played | 35 times |
Cloned | 24 times |
Created | 257 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Looter is a cunning and opportunistic individual, adept at navigating the darkest corners of ruins and abandoned places in search of valuable treasures. A master of stealth and guile, they often operate in small groups, robbing the unwary and escaping into the shadows before their presence is ever detected. Though not particularly strong, their quick wits and agility make them formidable foes in urban environments.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Thieves' Cant |
Armor Class | 15 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Disarm Trap
The Looter can attempt to disarm a trap they can see within 5 feet. They make a Dexterity check, adding their proficiency bonus, against a DC set by the DM.
Hide in Shadows
The Looter can attempt to hide as a bonus action when they are in dim light or darkness, becoming difficult to detect until they attack or move out of the shadows.
Sneak Attack
If the Looter has advantage on the attack roll, or if the target is incapacitated or within 5 feet of an ally of the Looter that isn't incapacitated, the Looter can deal an extra 14 (4d6) damage.