The Undead have taken over the known world. Can you survive the Night?
Played | 35 times |
Cloned | 24 times |
Created | 257 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Toxic Zombie is a grotesque amalgamation of decaying flesh and hazardous substances. Once a living creature, it has been transformed by exposure to toxic waste, leading to a slow decay that permeates its body with a noxious aura. It shuffles forward with a putrid stench, leaving a trail of corrosive slime in its wake, which can eat through organic material and metal alike.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | understands Common but cannot speak |
Armor Class | 12 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Corrosive Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) acid damage. The target must succeed on a DC 13 Constitution saving throw or take an additional 4 (1d8) acid damage at the start of its next turn.
Noxious Cloud (Recharge 5-6)
The Toxic Zombie releases a cloud of poisonous gas in a 15-foot radius centered on itself. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the zombie's next turn.