
Danu Talis was the mythical home of the Elders. It sank about 10,000 years ago.
Played | 3 times |
Cloned | 0 times |
Created | 137 days ago |
Last Updated | 58 days ago |
Visibility | Public |

Description
Earthlords are ancient beings of immense power, capable of manipulating time and traveling through the enigmatic Shadowrealm. Shapeshifting masters, they can assume various forms, although they are unable to perform the Awakening. Their fearsome presence is accentuated by their black, scaly skin and imposing stature, believed to be twice as large as that of Elders. With bat-like wings and a barbed tail, they strike terror into the hearts of those who behold their yellow cat-like eyes and razor-sharp fangs.
Size | Large |
Type | Monstrosity |
CR | 15 |
XP | 13000 |
Languages | Common, Draconic, Abyssal |
Armor Class | 18 |
HP Range | 200 - 250 (Avg: 225) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fang Lunge
The Earthlord lunges at a target within melee range, biting them with its sharp fangs and dealing 3d10 piercing damage.
Molten Demise
Upon reaching 0 hit points, the Earthlord melts into a hot, bubbling puddle of golden liquid, causing all creatures within 10 feet to make a DC 15 Dexterity saving throw or take 4d10 fire damage.
Shadowrealm Travel
The Earthlord can instantly teleport to a location within the Shadowrealm, allowing it to evade danger or outmaneuver opponents.
Shapeshift
The Earthlord can change its form into that of a creature or humanoid, maintaining its vampiric fangs regardless of form.
Tail Whip
The Earthlord lashes out with its barbed tail, making a melee attack against a target within range. On a hit, it deals 2d8 slashing damage and the target must succeed on a DC 16 Strength saving throw or be knocked prone.