Grimm Roads world illustration - Monsters, supernatural, phantasm theme
Monsters, supernatural, phantasm

Grimm Roads

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olcappy

A world full of evil in need of someone to combat it. Take on the role of a Hunter on the road.


Author's Note: Lock and load and gear up to take on the role of a Hunter. Track down and clear out ghouls, vamps, werewolves, djinn, shapeshifters, the works. Only a select few have the guts to do the work while most are content to never notice the truth around them. It's our job to protect the ignorant fools. It's just what we do.
Played3 times
Cloned0 times
Created
445 days ago
Last Updated
73 days ago
VisibilityPublic
Pipes of Haunting
UncommonGear (Wondrous Items)
Pipes of Haunting
Weight2.00 lb.

Description

You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.

Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight2.00 lb.
Cost0 Dollars
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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