Grimm Roads world illustration - Monsters, supernatural, phantasm theme
Monsters, supernatural, phantasm

Grimm Roads

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olcappy

A world full of evil in need of someone to combat it. Take on the role of a Hunter on the road.


Author's Note: Lock and load and gear up to take on the role of a Hunter. Track down and clear out ghouls, vamps, werewolves, djinn, shapeshifters, the works. Only a select few have the guts to do the work while most are content to never notice the truth around them. It's our job to protect the ignorant fools. It's just what we do.
Played3 times
Cloned0 times
Created
445 days ago
Last Updated
73 days ago
VisibilityPublic
Magma Mephit
CR 0.5Small Elemental
Magma Mephit
HP Range10 - 35 (Avg: 23)
AC11
XP100
Details
SizeSmall
TypeElemental
CR0.5
XP100
LanguagesIgnan, Terran
Defenses
Armor Class11
HP Range10 - 35 (Avg: 23)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities,
Condition Immunities
Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

Fire Breath

The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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