Monsters, supernatural, phantasm
A world full of evil in need of someone to combat it. Take on the role of a Hunter on the road.
Author's Note: Lock and load and gear up to take on the role of a Hunter. Track down and clear out ghouls, vamps, werewolves, djinn, shapeshifters, the works. Only a select few have the guts to do the work while most are content to never notice the truth around them. It's our job to protect the ignorant fools. It's just what we do.
Played | 3 times |
Cloned | 0 times |
Created | 445 days ago |
Last Updated | 73 days ago |
Visibility | Public |

HP Range36 - 120 (Avg: 78)
AC11
XP1100
Details
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Common |
Defenses
Armor Class | 11 |
HP Range | 36 - 120 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Actions
Maul
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Multiattack
The wereboar makes two attacks, only one of which can be with its tusks.
Tusks
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.