Kingdom Hearts: Friends and Fables world illustration - Anime, Disney, Final Fantasy, Modern, Magic theme
Anime, Disney, Final Fantasy, Modern, Magic

Kingdom Hearts: Friends and Fables

L
Lotus

A mystical multiverse of light and darkness, Keyblades and heartless. Start at Fairest of them All.


Author's Note: I'm using ChatGPT for a lot of the descriptions and Civit AI for NPC images here to put in the grunt work. I review them, but i may not catch every innacuracy. The 3 currencies are all Munny, just separated by value since the system doesn't like going over 1000 in currency. This is going to be based on the first game, and I'm going to assume when making this world that your player character/characters are taking on the role of Sora, Donald, and Goofy. Since NSFW content is possible with Franz's AI, all NPC's will be reflavored to be 18+, and their descriptions and profile images will make that clear. This is not being written specifically for NSFW content, but let your *Ahem* heart, be your guiding key. As of now, the tutorial is very broken, although Franz should start with the Dream Weapon selection. He's supposed to tell you what class you should change to and transition to the next area, but i haven't figured out how to make the interactions work properly, so you'll have to navigate through each station on your own. The "Lost Worlds" Area is sort of an unimplemented area serving as an NPC prison right now. If an NPC keeps showing up and you want them gone, toss them there. Very early in development. NPC images are very inconsistent right now, but thats a quick fix if you want to use your own images.
Played61 times
Cloned11 times
Created
208 days ago
Last Updated
Yesterday
VisibilityPublic
Telekinesis
Telekinesis
Transmutation
Details
SchoolTransmutation
Level5
Casting Time1 action
Range60
DurationUp to 10 minutes
Description

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. **Creature.** You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you move the creature up to 30 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. On subsequent rounds, you can use your action to attempt to maintain your telekinetic grip on the creature by repeating the contest. **Object.** You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 30 feet in any direction, but not beyond the range of this spell. If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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