Anime, Disney, Final Fantasy, Modern, Magic
A mystical multiverse of light and darkness, Keyblades and heartless. Start at Fairest of them All.
Author's Note: I'm using ChatGPT for a lot of the descriptions and Civit AI for NPC images here to put in the grunt work. I review them, but i may not catch every innacuracy.
The 3 currencies are all Munny, just separated by value since the system doesn't like going over 1000 in currency.
This is going to be based on the first game, and I'm going to assume when making this world that your player character/characters are taking on the role of Sora, Donald, and Goofy. Since NSFW content is possible with Franz's AI, all NPC's will be reflavored to be 18+, and their descriptions and profile images will make that clear. This is not being written specifically for NSFW content, but let your *Ahem* heart, be your guiding key.
As of now, the tutorial is very broken, although Franz should start with the Dream Weapon selection. He's supposed to tell you what class you should change to and transition to the next area, but i haven't figured out how to make the interactions work properly, so you'll have to navigate through each station on your own. The "Lost Worlds" Area is sort of an unimplemented area serving as an NPC prison right now. If an NPC keeps showing up and you want them gone, toss them there.
Very early in development. NPC images are very inconsistent right now, but thats a quick fix if you want to use your own images.
Played | 61 times |
Cloned | 11 times |
Created | 208 days ago |
Last Updated | Yesterday |
Visibility | Public |
Reverse Gravity
Transmutation
Details
School | Transmutation |
Level | 7 |
Casting Time | 1 action |
Range | 100 |
Duration | Up to 1 minute |
Description
This spell reverses gravity in a 50-foot-radius, 100-foot high cylinder centered on a point within range. All creatures and objects that aren't somehow anchored to the ground in the area fall upward and reach the top of the area when you cast this spell. A creature can make a dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. If some solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it just as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, for the duration. At the end of the duration, affected objects and creatures fall back down.