Kingdom Hearts: Friends and Fables world illustration - Anime, Disney, Final Fantasy, Modern, Magic theme
Anime, Disney, Final Fantasy, Modern, Magic

Kingdom Hearts: Friends and Fables

L
Lotus

A mystical multiverse of light and darkness, Keyblades and heartless. Start at Fairest of them All.


Author's Note: I'm using ChatGPT for a lot of the descriptions and Civit AI for NPC images here to put in the grunt work. I review them, but i may not catch every innacuracy. The 3 currencies are all Munny, just separated by value since the system doesn't like going over 1000 in currency. This is going to be based on the first game, and I'm going to assume when making this world that your player character/characters are taking on the role of Sora, Donald, and Goofy. Since NSFW content is possible with Franz's AI, all NPC's will be reflavored to be 18+, and their descriptions and profile images will make that clear. This is not being written specifically for NSFW content, but let your *Ahem* heart, be your guiding key. As of now, the tutorial is very broken, although Franz should start with the Dream Weapon selection. He's supposed to tell you what class you should change to and transition to the next area, but i haven't figured out how to make the interactions work properly, so you'll have to navigate through each station on your own. The "Lost Worlds" Area is sort of an unimplemented area serving as an NPC prison right now. If an NPC keeps showing up and you want them gone, toss them there. Very early in development. NPC images are very inconsistent right now, but thats a quick fix if you want to use your own images.
Played64 times
Cloned11 times
Created
219 days ago
Last Updated
1 days ago
VisibilityPublic
Astral Projection
Astral Projection
Necromancy
Details
SchoolNecromancy
Level9
Casting Time1 hour
Range10
DurationSpecial
Description

You and up to eight willing creatures within range project your astral bodies into the Astral Plane (the spell fails and the casting is wasted if you are already on that plane). The material body you leave behind is unconscious and in a state of suspended animation; it doesn't need food or air and doesn't age. Your astral body resembles your mortal form in almost every way, replicating your game statistics and possessions. The principal difference is the addition of a silvery cord that extends from between your shoulder blades and trails behind you, fading to invisibility after 1 foot. This cord is your tether to your material body. As long as the tether remains intact, you can find your way home. If the cord is cut-something that can happen only when an effect specifically states that it does-your soul and body are separated, killing you instantly. Your astral form can freely travel through the Astral Plane and can pass through portals there leading to any other plane. If you enter a new plane or return to the plane you were on when casting this spell, your body and possessions are transported along the silver cord, allowing you to re-enter your body as you enter the new plane. Your astral form is a separate incarnation. Any damage or other effects that apply to it have no effect on your physical body, nor do they persist when you return to it. The spell ends for you and your companions when you use your action to dismiss it. When the spell ends, the affected creature returns to its physical body, and it awakens. The spell might also end early for you or one of your companions. A successful dispel magic spell used against an astral or physical body ends the spell for that creature. If a creature's original body or its astral form drops to 0 hit points, the spell ends for that creature. If the spell ends and the silver cord is intact, the cord pulls the creature's astral form back to its body, ending its state of suspended animation. If you are returned to your body prematurely, your companions remain in their astral forms and must find their own way back to their bodies, usually by dropping to 0 hit points.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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