A mystical multiverse of light and darkness, Keyblades and heartless. Start at Fairest of them All.
Played | 61 times |
Cloned | 11 times |
Created | 208 days ago |
Last Updated | Yesterday |
Visibility | Public |
School | Conjuration |
Level | 3 |
Casting Time | 1 action |
Range | 120 |
Duration | Up to 10 minutes |
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud). When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one. If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.