Hyrule, a ruined kingdom, seeks a hero to restore peace after Calamity Ganon's devastation.
Played | 3 times |
Cloned | 0 times |
Created | 257 days ago |
Last Updated | 91 days ago |
Visibility | Public |
Description
Moblins, larger and more powerful than their Bokoblin cousins, are hulking brutes that instill fear in the hearts of travelers. Their imposing stature, horned helmets, and heavy weaponry make them a formidable sight on the battlefield. Moblins are often found leading Bokoblin packs or guarding strategic locations, their booming voices and aggressive demeanor a warning to any who dare approach. They wield massive clubs, axes, or spears, capable of delivering devastating blows with surprising agility. Like Bokoblins, Moblins come in different varieties, including fire-wielding Red Moblins, ice-wielding Blue Moblins, and the exceptionally strong Black Moblins.
Size | Large |
Type | Giant |
CR | 0.5 |
XP | 100 |
Languages | Giant |
Armor Class | 15 |
HP Range | 15 - 40 (Avg: 28) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Spear
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d8 + 3) piercing damage.