Hyrule (BOTW) world illustration - Fantasy theme
Fantasy

Hyrule (BOTW)

J
JayXY7

Hyrule, a ruined kingdom, seeks a hero to restore peace after Calamity Ganon's devastation.

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257 days ago
Last Updated
91 days ago
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Calamity Ganon
CR 20Gargantuan Fiend
Calamity Ganon
HP Range300 - 600 (Avg: 450)
AC22
XP33000

Description

Calamity Ganon, the embodiment of pure malice and destruction, is a towering monstrosity that radiates an aura of pure darkness. His physical form is a grotesque amalgamation of malice and decay, a swirling mass of shadowy tendrils punctuated by glowing red eyes and a gaping maw filled with razor-sharp teeth. Jagged spikes and armor-like plates protrude from his form, giving him a menacing and imposing silhouette. His presence warps the surrounding environment, causing the very air to crackle with malevolent energy. The ground beneath him withers and decays, leaving a trail of corruption wherever he treads.

Details
SizeGargantuan
TypeFiend
CR20
XP33000
LanguagesInfernal, Abyssal
Defenses
Armor Class22
HP Range300 - 600 (Avg: 450)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities,
Condition Immunities, , , ,
Actions

Legendary Resistance (3/Day)

If Calamity Ganon fails a saving throw, he can choose to succeed instead.

Magic Resistance

Calamity Ganon has advantage on saving throws against spells and other magical effects.

Malice Blade

Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 28 (4d10 + 8) slashing damage plus 14 (4d6) necrotic damage.

Malice Orb

Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 21 (6d6) necrotic damage.

Multiattack

Calamity Ganon makes three attacks: one with his Malice Blade and two with his tendrils.

Regeneration

Calamity Ganon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Calamity Ganon dies only if he starts his turn with 0 hit points and doesn't regenerate.

Shapechanger

Calamity Ganon can use his action to polymorph into a beast form that resembles a monstrous boar with glowing red eyes and malice-infused tusks. His statistics, other than his size and AC, are unchanged.

Tendril Strike

Melee Weapon Attack: +13 to hit, reach 30 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 7 (2d6) necrotic damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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