Hyrule, a ruined kingdom, seeks a hero to restore peace after Calamity Ganon's devastation.
Played | 3 times |
Cloned | 0 times |
Created | 257 days ago |
Last Updated | 91 days ago |
Visibility | Public |
Description
Calamity Ganon, the embodiment of pure malice and destruction, is a towering monstrosity that radiates an aura of pure darkness. His physical form is a grotesque amalgamation of malice and decay, a swirling mass of shadowy tendrils punctuated by glowing red eyes and a gaping maw filled with razor-sharp teeth. Jagged spikes and armor-like plates protrude from his form, giving him a menacing and imposing silhouette. His presence warps the surrounding environment, causing the very air to crackle with malevolent energy. The ground beneath him withers and decays, leaving a trail of corruption wherever he treads.
Size | Gargantuan |
Type | Fiend |
CR | 20 |
XP | 33000 |
Languages | Infernal, Abyssal |
Armor Class | 22 |
HP Range | 300 - 600 (Avg: 450) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities | , , , , |
Legendary Resistance (3/Day)
If Calamity Ganon fails a saving throw, he can choose to succeed instead.
Magic Resistance
Calamity Ganon has advantage on saving throws against spells and other magical effects.
Malice Blade
Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 28 (4d10 + 8) slashing damage plus 14 (4d6) necrotic damage.
Malice Orb
Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 21 (6d6) necrotic damage.
Multiattack
Calamity Ganon makes three attacks: one with his Malice Blade and two with his tendrils.
Regeneration
Calamity Ganon regains 20 hit points at the start of his turn. If he takes radiant damage, this trait doesn't function at the start of his next turn. Calamity Ganon dies only if he starts his turn with 0 hit points and doesn't regenerate.
Shapechanger
Calamity Ganon can use his action to polymorph into a beast form that resembles a monstrous boar with glowing red eyes and malice-infused tusks. His statistics, other than his size and AC, are unchanged.
Tendril Strike
Melee Weapon Attack: +13 to hit, reach 30 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 7 (2d6) necrotic damage.