Hyrule (BOTW) world illustration - Fantasy theme
Fantasy

Hyrule (BOTW)

J
JayXY7

Hyrule, a ruined kingdom, seeks a hero to restore peace after Calamity Ganon's devastation.

Played3 times
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Created
257 days ago
Last Updated
91 days ago
VisibilityPublic
Wizzrobe
CR 1Medium Humanoid
Wizzrobe
HP Range10 - 30 (Avg: 20)
AC12
XP200

Description

Wizzrobes are enigmatic spellcasters that harness elemental magic to confound and destroy their foes. Their masked faces and flowing robes conceal their true identities, adding to their mystique and aura of danger. Wizzrobes are capable of unleashing powerful elemental attacks, teleporting across the battlefield, and summoning elemental familiars to aid them in combat. Their unpredictable movements and potent magic make them a formidable challenge for even seasoned adventurers.

Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesCommon, Celestial
Defenses
Armor Class12
HP Range10 - 30 (Avg: 20)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Elemental Blast

The Wizzrobe hurls a blast of elemental energy (fire, ice, or electricity) at a target within 60 feet. The target must make a Dexterity saving throw (DC 13). On a failed save, the target takes 10 (3d6) damage of the chosen type and is pushed 10 feet away from the Wizzrobe. On a successful save, the target takes half as much damage and isn't pushed.

Summon Elemental Familiar

The Wizzrobe summons an elemental familiar (a Small beast) of the chosen type (fire, ice, or electricity) to fight alongside it. The familiar acts independently of the Wizzrobe but disappears if the Wizzrobe is reduced to 0 hit points.

Teleport

The Wizzrobe magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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